In this course, you will learn the basics of creating a wide variety of dynamic effects for real-time games.
You will also learn to work effectively and properly optimize your effects so that they can be used in a video game.
We’ll look at different effects for different markets: FPS, 3D action games, Moba games, mobile games, etc.
Author Fabio Silva is a Senior VFX Artist based in Los Angeles. He received the VES award for Outstanding Effects in Games and was nominated for the same award again. He worked at Naughty Dog on THE LAST OF US – Part II, Uncharted – The Lost Legacy, and Uncharted 4 – Thief’s End for Playstation 4. He also participated in Ryse: Son of Rome for Xbox One and PC, Killzone 3 and Killzone Shadow Fall for PS4.
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